PlayStation CEO says first-party games won’t launch day one on revamped PS Plus

Following Sony’s unveiling of its widely popular PlayStation Plus redesign, which combines the features of Plus and those of PlayStation Now into three different tiers, PlayStation CEO Jim Ryan has revealed that gamers shouldn’t expect that proprietary games are launched on the service.

Seemingly alluding to the fact that Xbox Game Studios titles launch day one on Xbox Game Pass, Ryan said if PlayStation did, it would break the company’s “virtuous” release cycle. This news comes via a new interview with Ryan at GamesIndustry.bizwho spoke to the CEO about today’s PS Plus news.

“We feel like we’re in a good virtuous cycle with studios where investment is successful, which allows for even more investment, which provides even more success,” Ryan said. “We like this cycle and we think our players like this cycle.

“[In terms of] putting our own games on this service, or one of our services, as they come out…as you well know, that’s not a path we’ve traveled in the past. And that’s not a road we’re going to take with this new service. We believe that if we did this with the games we make at PlayStation Studios, this virtuous circle would be broken. The level of investment we need to make in our studios would not be possible, and we believe the ripple effect on the quality of the games we make would not be something gamers want.

However, while Ryan said releasing first-party titles on PS Plus would break the company’s virtuous cycle, the CEO won’t go so far as to say “never”, noting that the industry is constantly changing.

“The way the world is changing so rapidly right now, nothing is forever,” Ryan said. “Who would have thought just four years ago that you would see AAA PlayStation IP being released on PC? We started last year with Horizon Zero Dawn, then Days Gone, and now God of War – an extremely polished and polished PC version of that game. [We’ve had] a major critical success and a major commercial success, and everyone has come to terms with it and is completely comfortable with it. I look back four years and I don’t think anyone would have seen this coming.

So I don’t want to write anything in stone at this stage. All I’m talking about today is the short-term approach we’re taking. The way our publishing model currently works doesn’t make sense. But things can change very quickly in this industry, as we all know.

Elsewhere in the interview, Ryan discusses the price of the company’s new PlayStation Plus tiers, alluding to the fact that when considered an annual fee, the tiers offer a better price than Xbox Game Pass (although, although course, there is an argument to be made about which service is the better deal in terms of content).

“It’s a fact — for our services, at least — that the vast majority of people subscribe through a 12-month subscription,” Ryan said. “More than two-thirds subscribe this way. This is an area of ​​the value proposition that we looked at very carefully. What we’re suggesting is that for a 12 month subscription, and that’s the vast majority of people, the monthly subscription rate for PlayStation Plus Extra will be $8.33. And for PlayStation Plus Premium, it will be $9.99. We think, for what people are going to get, it’s a terrific value proposition. And one that simply wouldn’t be possible if we had to put our studio’s games into the service as soon as they were released.

Ryan said “all the big publishers” will be on the service, including indies, big games, and “things that celebrate our heritage.” He also said that the Premium tier isn’t for everyone, but that “once we can share the composition with the world, we think it will generate a lot of interest.”

“It’s about complementing the offer we have,” Ryan said. “With platforms, it’s rare that just one thing makes a platform really appealing. It’s a combination of a lot of things. And having a really strong service proposition really helps.

To learn more, read game informant breakdown of today’s PlayStation Plus news.


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Joseph K. Bennett